UnityEditor.ShaderUtil.GetRangeLimits C# (CSharp) Method

GetRangeLimits() private method

private GetRangeLimits ( Shader s, int propertyIdx, int defminmax ) : float
s UnityEngine.Shader
propertyIdx int
defminmax int
return float
        public static extern float GetRangeLimits(Shader s, int propertyIdx, int defminmax);
        [MethodImpl(MethodImplOptions.InternalCall)]