UnityEditor.ReflectionProbeEditor.OnDisable C# (CSharp) Method

OnDisable() public method

public OnDisable ( ) : void
return void
        public void OnDisable()
        {
            SceneView.onPreSceneGUIDelegate = (SceneView.OnSceneFunc) Delegate.Remove(SceneView.onPreSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnPreSceneGUICallback));
            this.m_BoxEditor.OnDisable();
            Object.DestroyImmediate(this.m_ReflectiveMaterial);
            Object.DestroyImmediate(this.m_CubemapEditor);
            IEnumerator enumerator = this.m_CachedGizmoMaterials.Values.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    Material current = (Material) enumerator.Current;
                    Object.DestroyImmediate(current);
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            this.m_CachedGizmoMaterials.Clear();
        }