UnityEditor.ReflectionProbeEditor.HasPreviewGUI C# (CSharp) Method

HasPreviewGUI() public method

public HasPreviewGUI ( ) : bool
return bool
        public override bool HasPreviewGUI()
        {
            if (base.targets.Length > 1)
            {
                return false;
            }
            if (this.ValidPreviewSetup())
            {
                Editor cubemapEditor = this.m_CubemapEditor;
                Editor.CreateCachedEditor(((ReflectionProbe) base.target).texture, null, ref cubemapEditor);
                this.m_CubemapEditor = cubemapEditor as TextureInspector;
            }
            return true;
        }