private float GetProbeIntensity(ReflectionProbe p)
{
if ((p == null) || (p.texture == null))
{
return 1f;
}
float intensity = p.intensity;
if (TextureUtil.GetTextureColorSpaceString(p.texture) == "Linear")
{
intensity = Mathf.LinearToGammaSpace(intensity);
}
return intensity;
}