UnityEditor.ReflectionProbeEditor.BakeCustomReflectionProbe C# (CSharp) Method

BakeCustomReflectionProbe() private method

private BakeCustomReflectionProbe ( ReflectionProbe probe, bool usePreviousAssetPath ) : void
probe UnityEngine.ReflectionProbe
usePreviousAssetPath bool
return void
        private void BakeCustomReflectionProbe(ReflectionProbe probe, bool usePreviousAssetPath)
        {
            string assetPath = "";
            if (usePreviousAssetPath)
            {
                assetPath = AssetDatabase.GetAssetPath(probe.customBakedTexture);
            }
            string extension = !probe.hdr ? "png" : "exr";
            if (string.IsNullOrEmpty(assetPath) || (Path.GetExtension(assetPath) != ("." + extension)))
            {
                ReflectionProbe probe2;
                string pathWithoutExtension = FileUtil.GetPathWithoutExtension(SceneManager.GetActiveScene().path);
                if (string.IsNullOrEmpty(pathWithoutExtension))
                {
                    pathWithoutExtension = "Assets";
                }
                else if (!Directory.Exists(pathWithoutExtension))
                {
                    Directory.CreateDirectory(pathWithoutExtension);
                }
                string fileNameWithoutExtension = probe.name + (!probe.hdr ? "-reflection" : "-reflectionHDR") + "." + extension;
                fileNameWithoutExtension = Path.GetFileNameWithoutExtension(AssetDatabase.GenerateUniqueAssetPath(Path.Combine(pathWithoutExtension, fileNameWithoutExtension)));
                assetPath = EditorUtility.SaveFilePanelInProject("Save reflection probe's cubemap.", fileNameWithoutExtension, extension, "", pathWithoutExtension);
                if (string.IsNullOrEmpty(assetPath) || (this.IsCollidingWithOtherProbes(assetPath, probe, out probe2) && !EditorUtility.DisplayDialog("Cubemap is used by other reflection probe", string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?", assetPath, probe2.name), "Yes", "No")))
                {
                    return;
                }
            }
            EditorUtility.DisplayProgressBar("Reflection Probes", "Baking " + assetPath, 0.5f);
            if (!Lightmapping.BakeReflectionProbe(probe, assetPath))
            {
                Debug.LogError("Failed to bake reflection probe to " + assetPath);
            }
            EditorUtility.ClearProgressBar();
        }