UnityEditor.RagdollBuilder.OnWizardUpdate C# (CSharp) Method

OnWizardUpdate() private method

private OnWizardUpdate ( ) : void
return void
        private void OnWizardUpdate()
        {
            base.errorString = this.CheckConsistency();
            this.CalculateAxes();
            if (base.errorString.Length != 0)
            {
                base.helpString = "Drag all bones from the hierarchy into their slots.\nMake sure your character is in T-Stand.\n";
            }
            else
            {
                base.helpString = "Make sure your character is in T-Stand.\nMake sure the blue axis faces in the same direction the chracter is looking.\nUse flipForward to flip the direction";
            }
            base.isValid = base.errorString.Length == 0;
        }