UnityEditor.RagdollBuilder.SecondLargestComponent C# (CSharp) Method

SecondLargestComponent() private static method

private static SecondLargestComponent ( Vector3 point ) : int
point UnityEngine.Vector3
return int
        private static int SecondLargestComponent(Vector3 point)
        {
            int num = SmallestComponent(point);
            int num2 = LargestComponent(point);
            if (num < num2)
            {
                int num3 = num2;
                num2 = num;
                num = num3;
            }
            if ((num == 0) && (num2 == 1))
            {
                return 2;
            }
            if ((num == 0) && (num2 == 2))
            {
                return 1;
            }
            return 0;
        }