UnityEditor.RagdollBuilder.FindBone C# (CSharp) Method

FindBone() private method

private FindBone ( string name ) : BoneInfo
name string
return BoneInfo
        private BoneInfo FindBone(string name)
        {
            IEnumerator enumerator = this.bones.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    BoneInfo current = (BoneInfo) enumerator.Current;
                    if (current.name == name)
                    {
                        return current;
                    }
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            return null;
        }