UnityEditor.RagdollBuilder.BuildBodies C# (CSharp) Method

BuildBodies() private method

private BuildBodies ( ) : void
return void
        private void BuildBodies()
        {
            IEnumerator enumerator = this.bones.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    BoneInfo current = (BoneInfo) enumerator.Current;
                    current.anchor.gameObject.AddComponent<Rigidbody>();
                    current.anchor.GetComponent<Rigidbody>().mass = current.density;
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
        }