private void OnWizardUpdate()
{
base.errorString = this.CheckConsistency();
this.CalculateAxes();
if (base.errorString.Length != 0)
{
base.helpString = "Drag all bones from the hierarchy into their slots.\nMake sure your character is in T-Stand.\n";
}
else
{
base.helpString = "Make sure your character is in T-Stand.\nMake sure the blue axis faces in the same direction the chracter is looking.\nUse flipForward to flip the direction";
}
base.isValid = base.errorString.Length == 0;
}