UnityEditor.OcclusionCullingWindow.CameraSelectionGUI C# (CSharp) Method

CameraSelectionGUI() private method

private CameraSelectionGUI ( ) : void
return void
        private void CameraSelectionGUI()
        {
            Type[] types = new Type[] { typeof(Camera) };
            SceneModeUtility.SearchBar(types);
            EditorGUILayout.Space();
            Camera component = null;
            if (Selection.activeGameObject != null)
            {
                component = Selection.activeGameObject.GetComponent<Camera>();
            }
            if (component != null)
            {
                Camera[] objects = new Camera[] { component };
                EditorGUILayout.MultiSelectionObjectTitleBar(objects);
                EditorGUILayout.HelpBox(s_Styles.seeVisualizationInScene.text, MessageType.Info);
            }
            else
            {
                GUILayout.Label(s_Styles.emptyCameraSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }