UnityEditor.OcclusionCullingWindow.ModeToggle C# (CSharp) Method

ModeToggle() private method

private ModeToggle ( ) : void
return void
        private void ModeToggle()
        {
            this.m_Mode = (Mode) GUILayout.Toolbar((int) this.m_Mode, s_Styles.ModeToggles, "LargeButton", new GUILayoutOption[0]);
            if (GUI.changed)
            {
                if ((this.m_Mode == Mode.Visualization) && (StaticOcclusionCulling.umbraDataSize > 0))
                {
                    StaticOcclusionCullingVisualization.showPreVisualization = false;
                }
                else
                {
                    StaticOcclusionCullingVisualization.showPreVisualization = true;
                }
                SceneView.RepaintAll();
            }
        }