UnityEditor.OcclusionCullingWindow.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            base.titleContent = base.GetLocalizedTitleContent();
            ms_OcclusionCullingWindow = this;
            base.autoRepaintOnSceneChange = true;
            EditorApplication.searchChanged = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.searchChanged, new EditorApplication.CallbackFunction(this.Repaint));
            base.Repaint();
        }