private void CameraSelectionGUI()
{
Type[] types = new Type[] { typeof(Camera) };
SceneModeUtility.SearchBar(types);
EditorGUILayout.Space();
Camera component = null;
if (Selection.activeGameObject != null)
{
component = Selection.activeGameObject.GetComponent<Camera>();
}
if (component != null)
{
Camera[] objects = new Camera[] { component };
EditorGUILayout.MultiSelectionObjectTitleBar(objects);
EditorGUILayout.HelpBox(s_Styles.seeVisualizationInScene.text, MessageType.Info);
}
else
{
GUILayout.Label(s_Styles.emptyCameraSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
}
}