UnityEditor.OcclusionCullingWindow.CreateNewArea C# (CSharp) 메소드

CreateNewArea() 개인적인 메소드

private CreateNewArea ( ) : OcclusionArea
리턴 UnityEngine.OcclusionArea
        private OcclusionArea CreateNewArea()
        {
            GameObject obj2 = new GameObject("Occlusion Area");
            OcclusionArea area = obj2.AddComponent<OcclusionArea>();
            Selection.activeGameObject = obj2;
            return area;
        }