UnityEditor.OcclusionCullingWindow.CreateNewArea C# (CSharp) Метод

CreateNewArea() приватный Метод

private CreateNewArea ( ) : OcclusionArea
Результат UnityEngine.OcclusionArea
        private OcclusionArea CreateNewArea()
        {
            GameObject obj2 = new GameObject("Occlusion Area");
            OcclusionArea area = obj2.AddComponent<OcclusionArea>();
            Selection.activeGameObject = obj2;
            return area;
        }