private void Export()
{
string fileName = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage");
if (fileName != string.Empty)
{
List <string> list = new List <string>();
foreach (AssetsItem item in this.m_Assets)
{
if (item.enabled != 0)
{
list.Add(item.guid);
}
}
AssetServer.ExportPackage(list.ToArray(), fileName);
base.Close();
GUIUtility.ExitGUI();
}
}