UnityEditor.AssetServer.GetDownloadResolution C# (CSharp) Method

GetDownloadResolution() private method

private GetDownloadResolution ( string guid ) : DownloadResolution
guid string
return DownloadResolution
        public static extern DownloadResolution GetDownloadResolution(string guid);
        [ExcludeFromDocs]

Usage Example

示例#1
0
        private void ResolveSelectedDownloadConflicts(DownloadResolution res)
        {
            int  num  = -1;
            bool flag = false;
            int  i    = 0;

            while (i < this.downloadConflicts.Length)
            {
                if (this.selectedLV1Items[i])
                {
                    string guid = this.downloadConflicts[i];
                    if (res == DownloadResolution.Merge && (AssetServer.AssetIsBinaryByGUID(guid) || AssetServer.IsItemDeleted(guid)))
                    {
                        flag = true;
                    }
                    else
                    {
                        if (res != DownloadResolution.Unresolved)
                        {
                            if (AssetServer.GetDownloadResolution(guid) == DownloadResolution.Unresolved)
                            {
                                this.downloadConflictsToResolve--;
                            }
                        }
                        else
                        {
                            this.downloadConflictsToResolve++;
                        }
                        this.downloadResolutions[i] = res;
                        AssetServer.SetDownloadResolution(guid, res);
                        num = ((num != -1) ? -2 : i);
                    }
                }
IL_9F:
                i++;
                continue;
                goto IL_9F;
            }
            this.enableContinueButton = (this.downloadConflictsToResolve == 0);
            if (num >= 0)
            {
                this.selectedLV1Items[num] = false;
                if (num < this.selectedLV1Items.Length - 1)
                {
                    this.selectedLV1Items[num + 1] = true;
                }
            }
            this.enableMergeButton = this.AtLeastOneSelectedAssetCanBeMerged();
            if (flag)
            {
                EditorUtility.DisplayDialog("Some conflicting changes cannot be merged", "Notice that not all selected changes where selected for merging. This happened because not all of them can be merged (e.g. assets are binary or deleted).", "OK");
            }
        }
All Usage Examples Of UnityEditor.AssetServer::GetDownloadResolution
AssetServer