UnityEditor.AssetServer.CollectAllChildren C# (CSharp) Method

CollectAllChildren() private method

private CollectAllChildren ( string guid, string collection ) : string[]
guid string
collection string
return string[]
        public static extern string[] CollectAllChildren(string guid, string[] collection);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 internal static IEnumerable <ExportPackageItem> GetAssetItemsForExport(ICollection <string> guids, bool includeDependencies)
 {
     if (guids.Count == 0)
     {
         string[] collection = new string[0];
         guids = new HashSet <string>(AssetServer.CollectAllChildren(AssetServer.GetRootGUID(), collection));
     }
     if (< > f__am$cache5 == null)
     {
All Usage Examples Of UnityEditor.AssetServer::CollectAllChildren
AssetServer