UnityEditor.AssetServer.GetNameConflictResolution C# (CSharp) Method

GetNameConflictResolution() private method

private GetNameConflictResolution ( string guid ) : NameConflictResolution
guid string
return NameConflictResolution
        public static extern NameConflictResolution GetNameConflictResolution(string guid);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 private void ResolveSelectedNamingConflicts(NameConflictResolution res)
 {
     if (res != NameConflictResolution.Unresolved)
     {
         for (int i = 0; i < this.nameConflicts.Length; i++)
         {
             if (this.selectedLV2Items[i])
             {
                 string guid = this.nameConflicts[i];
                 if (AssetServer.GetNameConflictResolution(guid) == NameConflictResolution.Unresolved)
                 {
                     this.downloadConflictsToResolve--;
                 }
                 this.namingResolutions[i] = res;
                 AssetServer.SetNameConflictResolution(guid, res);
             }
         }
         this.enableContinueButton = (this.downloadConflictsToResolve == 0);
     }
 }
All Usage Examples Of UnityEditor.AssetServer::GetNameConflictResolution
AssetServer