private static ExportPackage ( string guids, string fileName ) : void | ||
guids | string | |
fileName | string | |
return | void |
private static void ExportPackage(string[] guids, string fileName)
{
PackageUtility.ExportPackage(guids, fileName);
}
private void Export() { string fileName = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage"); if (fileName != string.Empty) { List <string> list = new List <string>(); foreach (AssetsItem item in this.m_Assets) { if (item.enabled != 0) { list.Add(item.guid); } } AssetServer.ExportPackage(list.ToArray(), fileName); base.Close(); GUIUtility.ExitGUI(); } }