UnityEditor.AssetInspector.IsAssetServerSetUp C# (CSharp) Method

IsAssetServerSetUp() static private method

static private IsAssetServerSetUp ( ) : bool
return bool
        internal static bool IsAssetServerSetUp()
        {
            return (InternalEditorUtility.HasTeamLicense() && ASEditorBackend.SettingsAreValid());
        }