UnityEditor.AssetInspector.IsAssetServerSetUp C# (CSharp) 메소드

IsAssetServerSetUp() 정적인 개인적인 메소드

static private IsAssetServerSetUp ( ) : bool
리턴 bool
        internal static bool IsAssetServerSetUp()
        {
            return (InternalEditorUtility.HasTeamLicense() && ASEditorBackend.SettingsAreValid());
        }