UnityEditor.AssetInspector.GetModificationString C# (CSharp) Method

GetModificationString() private method

private GetModificationString ( ChangeFlags flags ) : string
flags ChangeFlags
return string
        private string GetModificationString(ChangeFlags flags)
        {
            string str = string.Empty;
            if (this.HasFlag(flags, ChangeFlags.Undeleted))
            {
                str = this.AddChangesetFlag(str, "undeleted");
            }
            if (this.HasFlag(flags, ChangeFlags.Modified))
            {
                str = this.AddChangesetFlag(str, "modified");
            }
            if (this.HasFlag(flags, ChangeFlags.Renamed))
            {
                str = this.AddChangesetFlag(str, "renamed");
            }
            if (this.HasFlag(flags, ChangeFlags.Moved))
            {
                str = this.AddChangesetFlag(str, "moved");
            }
            if (this.HasFlag(flags, ChangeFlags.Created))
            {
                str = this.AddChangesetFlag(str, "created");
            }
            return str;
        }