UnityEditor.ASMainWindow.DoSelectionChange C# (CSharp) Method

DoSelectionChange() private method

private DoSelectionChange ( ) : void
return void
        private void DoSelectionChange()
        {
            if (this.committing)
            {
                this.selectionChangedWhileCommitting = true;
            }
            else
            {
                HierarchyProperty property = new HierarchyProperty(HierarchyType.Assets);
                List<string> guids = new List<string>(Selection.objects.Length);
                foreach (Object obj2 in Selection.objects)
                {
                    if (property.Find(obj2.GetInstanceID(), null))
                    {
                        guids.Add(property.guid);
                    }
                }
                this.pvHasSelection = ASCommitWindow.MarkSelected(this.pv, guids);
            }
        }