UnityEditor.ASMainWindow.DisplayedItemsChanged C# (CSharp) Method

DisplayedItemsChanged() public method

public DisplayedItemsChanged ( ) : void
return void
        public void DisplayedItemsChanged()
        {
            float[] relativeSizes = new float[2];
            bool flag = (this.sharedChangesets != null) && (this.sharedChangesets.Length != 0);
            bool flag2 = this.pv.lv.totalRows != 0;
            if ((flag && flag2) || (!flag && !flag2))
            {
                relativeSizes[0] = relativeSizes[1] = 0.5f;
            }
            else
            {
                relativeSizes[0] = !flag ? ((float) 0) : ((float) 1);
                relativeSizes[1] = !flag2 ? ((float) 0) : ((float) 1);
            }
            int[] minSizes = new int[] { 80, 80 };
            this.splitter = new SplitterState(relativeSizes, minSizes, null);
            this.DoSelectionChange();
        }