GameFramework.EntityController.HaveState C# (CSharp) Method

HaveState() private method

private HaveState ( int objId, string state ) : bool
objId int
state string
return bool
        internal bool HaveState(int objId, string state)
        {
            EntityViewModel view = GetEntityViewById(objId);
            if (null != view && null != view.Entity) {
                EntityInfo npc = view.Entity;
                return npc.IsHaveStateFlag(CharacterStateUtility.FromString(state));
            }
            return false;
        }

Usage Example

示例#1
0
 static public int HaveState(IntPtr l)
 {
     try {
         GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.String a2;
         checkType(l, 3, out a2);
         var ret = self.HaveState(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }