private GetGameObject ( int objId ) : |
||
objId | int | |
return |
internal EntityInfo GetGameObject(int objId)
{
EntityInfo obj = m_Scene.EntityManager.GetEntityInfo(objId);
return obj;
}
EntityController::GetGameObject ( int objId ) : UnityEngine.GameObject |
static public int GetGameObject(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetGameObject(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }