GameFramework.EntityController.GetImpactSenderPosition C# (CSharp) Method

GetImpactSenderPosition() private method

private GetImpactSenderPosition ( int actorId, int impactId, int seq ) : UnityEngine.Vector3
actorId int
impactId int
seq int
return UnityEngine.Vector3
        internal UnityEngine.Vector3 GetImpactSenderPosition(int actorId, int impactId, int seq)
        {
            EntityViewModel view = GetEntityViewById(actorId);
            if (null != view && null != view.Entity) {
                ImpactInfo impactInfo = view.Entity.GetSkillStateInfo().GetImpactInfoBySeq(seq);
                if (null != impactInfo && impactId == impactInfo.ImpactId) {
                    return new UnityEngine.Vector3(impactInfo.SenderPosition.X, impactInfo.SenderPosition.Y, impactInfo.SenderPosition.Z);
                }
            }
            return UnityEngine.Vector3.zero;
        }

Same methods

EntityController::GetImpactSenderPosition ( int objId, int impactId, int seq ) : System.Vector3