GameFramework.EntityController.DeactivateSkill C# (CSharp) Method

DeactivateSkill() private method

private DeactivateSkill ( int actorId, int skillId, int seq ) : void
actorId int
skillId int
seq int
return void
        internal void DeactivateSkill(int actorId, int skillId, int seq)
        {
            EntityViewModel view = GetEntityViewById(actorId);
            if (null != view && null != view.Entity) {
                SkillInfo skillInfo = view.Entity.GetSkillStateInfo().GetSkillInfoById(skillId);
                if (null != skillInfo) {
                    if (skillId == view.Entity.ManualSkillId) {
                        LogSystem.Warn("ManualSkill {0} deactivate.", skillId);
                    }
                    skillInfo.IsSkillActivated = false;
                    view.Entity.IsControlByManual = false;
                } else {
                    view.Entity.GetSkillStateInfo().RemoveImpact(seq);
                }
            }
        }

Usage Example

示例#1
0
 static public int DeactivateSkill(IntPtr l)
 {
     try {
         GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.DeactivateSkill(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }