GameFramework.EntityController.BuildSkillInfo C# (CSharp) Method

BuildSkillInfo() private method

private BuildSkillInfo ( int objId, TableConfig configData, int seq ) : GfxSkillSenderInfo
objId int
configData TableConfig
seq int
return GfxSkillSenderInfo
        internal GfxSkillSenderInfo BuildSkillInfo(int objId, TableConfig.Skill configData, int seq)
        {
            GfxSkillSenderInfo ret = null;
            EntityViewModel view = GetEntityViewById(objId);
            if (null != view && null != view.Actor && null != view.Entity && null != configData) {
                EntityInfo entity = view.Entity;
                int targetId = 0;
                if (configData.type == (int)SkillOrImpactType.Skill) {
                    targetId = entity.GetAiStateInfo().Target;
                } else {
                    ImpactInfo impactInfo = entity.GetSkillStateInfo().GetImpactInfoBySeq(seq);
                    if (null != impactInfo) {
                        targetId = impactInfo.ImpactSenderId;
                    }
                }
                UnityEngine.GameObject targetObj = GetGameObject(targetId);
                if (null != targetObj) {
                    ret = new GfxSkillSenderInfo(configData, seq, objId, view.Actor, targetId, targetObj);
                } else {
                    ret = new GfxSkillSenderInfo(configData, seq, objId, view.Actor);
                }
            }
            return ret;
        }

Same methods

EntityController::BuildSkillInfo ( int objId, TableConfig configData, int seq, Scene scene ) : GfxSkillSenderInfo

Usage Example

示例#1
0
 static public int BuildSkillInfo(IntPtr l)
 {
     try {
         GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         TableConfig.Skill a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         var ret = self.BuildSkillInfo(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }