public static SkillReadyDye ( Creature creature, SkillId skillId, long itemEntityId, long dyeEntityId ) : void | ||
creature | Creature | |
skillId | SkillId | |
itemEntityId | long | |
dyeEntityId | long | |
return | void |
public static void SkillReadyDye(Creature creature, SkillId skillId, long itemEntityId, long dyeEntityId)
{
var packet = new Packet(Op.SkillReady, creature.EntityId);
packet.PutUShort((ushort)skillId);
packet.PutLong(itemEntityId);
packet.PutLong(dyeEntityId);
creature.Client.Send(packet);
}