public static FishingActionRequired ( Creature creature, CatchSize catchSize, int time, float fishSpeed ) : void | ||
creature | Creature | |
catchSize | CatchSize | |
time | int | The time you have to react. |
fishSpeed | float | Fish speed for manual catching, 0 = no movement, 3+ = pretty challenging. |
return | void |
public static void FishingActionRequired(Creature creature, CatchSize catchSize, int time, float fishSpeed)
{
var packet = new Packet(Op.FishingActionRequired, creature.EntityId);
packet.PutByte((byte)catchSize);
packet.PutInt(time);
packet.PutFloat(fishSpeed);
creature.Client.Send(packet);
}