public static GuildPermitCheckR ( Creature creature, GuildPermitCheckResult result, long itemEntityId ) : void | ||
creature | Creature | |
result | GuildPermitCheckResult | |
itemEntityId | long | |
return | void |
public static void GuildPermitCheckR(Creature creature, GuildPermitCheckResult result, long itemEntityId)
{
var packet = new Packet(Op.GuildPermitCheckR, creature.EntityId);
packet.PutInt((int)result);
packet.PutLong(itemEntityId);
creature.Client.Send(packet);
}