public static CharacterLock ( |
||
creature | ||
type | System.Collections.Generic.Locks | |
return | void |
public static void CharacterLock(Creature creature, Locks type)
{
var packet = new Packet(Op.CharacterLock, creature.EntityId);
packet.PutUInt((uint)type);
packet.PutInt(0);
creature.Client.Send(packet);
}