NScumm.Scumm.ScummEngine2.StartMusic C# (CSharp) Метод

StartMusic() защищенный Метод

protected StartMusic ( ) : void
Результат void
        protected void StartMusic()
        {
            if (Game.Platform == Platform.FMTowns && Game.Version == 3)
            {
                // In FM-TOWNS games this is some kind of Audio CD status query function.
                // See also bug #762589 (thanks to Hibernatus for providing the information).
                GetResult();
                int b = GetVarOrDirectByte(OpCodeParameter.Param1);
                int result = 0;
                switch (b)
                {
                    case 0:
                        result = Sound.PollCD() == 0 ? 1 : 0;
                        break;
                    case 0xFC:
                        // TODO: Unpause (resume) audio track. We'll have to extend Sound and OSystem for this.
                        break;
                    case 0xFD:
                        // TODO: Pause audio track. We'll have to extend Sound and OSystem for this.
                        break;
                    case 0xFE:
                        // TODO: FMTOWNS
                        //                        result = Sound.GetCurrentCDSound();
                        break;
                    case 0xFF:
                        result = TownsPlayer.GetCurrentCdaVolume();
                        break;
                    default:
                        // TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.
                        // To check scummvm returns the right track length you
                        // can look at the global script #9 (0x888A in 49.LFL).
                        break;
                }
                Debug.WriteLine("o5_startMusic({0})", b);
                SetResult(result);
            }
            else
            {
                Sound.AddSoundToQueue(GetVarOrDirectByte(OpCodeParameter.Param1));
            }
        }
ScummEngine2