NScumm.Scumm.ScummEngine2.SetUserState C# (CSharp) Метод

SetUserState() защищенный Метод

protected SetUserState ( UserStates state ) : void
state UserStates
Результат void
        protected void SetUserState(UserStates state)
        {
            if (state.HasFlag(UserStates.SetIFace))
            {          // Userface
                //                if (Game.Platform == Platform.NES)
                //                    _userState = (_userState & ~USERSTATE_IFACE_ALL) | (state & USERSTATE_IFACE_ALL);
                //                else
                _userState = state & UserStates.IFaceAll;
            }

            if (state.HasFlag(UserStates.SetFreeze))
            {     // Freeze
                if (state.HasFlag(UserStates.FreezeOn))
                    FreezeScripts(0);
                else
                    UnfreezeScripts();
            }

            if (state.HasFlag(UserStates.SetCursor))
            {         // Cursor Show/Hide
                //                if (_game.Platform == Common::kPlatformNES)
                //                    _userState = (_userState & ~USERSTATE_CURSOR_ON) | (state & USERSTATE_CURSOR_ON);
                if (state.HasFlag(UserStates.CursorOn))
                {
                    _userPut = 1;
                    _cursor.State = 1;
                }
                else
                {
                    _userPut = 0;
                    _cursor.State = 0;
                }
            }

            // Hide all verbs and inventory
            Rect rect;
            rect.Top = VerbVirtScreen.TopLine;
            rect.Bottom = VerbVirtScreen.TopLine + 8 * 88;
            rect.Right = VerbVirtScreen.Width - 1;
            //            if (_game.platform == Common::kPlatformNES)
            //            {
            //                rect.left = 16;
            //            }
            //            else
            {
                rect.Left = 0;
            }
            RestoreBackground(rect);

            // Draw all verbs and inventory
            RedrawVerbs();
            RunInventoryScript(1);
        }
ScummEngine2