NScumm.Scumm.ScummEngine2.PickupObject C# (CSharp) Метод

PickupObject() приватный Метод

private PickupObject ( ) : void
Результат void
        void PickupObject()
        {
            int obj = GetVarOrDirectWord(OpCodeParameter.Param1);

            if (obj < 1)
            {
                throw new InvalidOperationException(
                    string.Format("pickupObject received invalid index {0} (script {1})", obj, Slots[CurrentScript].Number));
            }

            if (GetObjectIndex(obj) == -1)
                return;

            if (GetWhereIsObject(obj) == WhereIsObject.Inventory)    /* Don't take an */
                return;                                         /* object twice */

            AddObjectToInventory(obj, _roomResource);
            MarkObjectRectAsDirty(obj);
            PutOwner(obj, (byte)Variables[VariableEgo.Value]);
            PutState(obj, GetStateCore(obj) | (byte)ObjectStateV2.State8 | (byte)ObjectStateV2.Untouchable);
            ClearDrawObjectQueue();

            RunInventoryScript(1);
            //            if (Game.Platform == Platform.NES)
            //                Sound.AddSoundToQueue(51);    // play 'pickup' sound
        }
ScummEngine2