NScumm.Scumm.ScummEngine2.GetClosestObjActor C# (CSharp) Метод

GetClosestObjActor() приватный Метод

private GetClosestObjActor ( ) : void
Результат void
        void GetClosestObjActor()
        {
            int obj;
            int act;
            int dist;

            // This code can't detect any actors farther away than 255 units
            // (pixels in newer games, characters in older ones.) But this is
            // perfectly OK, as it is exactly how the original behaved.

            int closest_obj = 0xFF, closest_dist = 0xFF;

            GetResult();

            act = GetVarOrDirectWord(OpCodeParameter.Param1);
            obj = Variables[VariableActorRangeMax.Value];

            do
            {
                dist = GetObjActToObjActDist(act, obj);
                if (dist < closest_dist)
                {
                    closest_dist = dist;
                    closest_obj = obj;
                }
            } while (--obj >= Variables[VariableActorRangeMin.Value]);

            SetResult(closest_obj);
        }
ScummEngine2