public void setLinearVelocity(SWIGTYPE_p_btVector3 lin_vel)
{
BulletDynamicsPINVOKE.btRigidBody_setLinearVelocity(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(lin_vel));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}