public void setAngularVelocity(SWIGTYPE_p_btVector3 ang_vel)
{
BulletDynamicsPINVOKE.btRigidBody_setAngularVelocity(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(ang_vel));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}