public void applyTorque(SWIGTYPE_p_btVector3 torque)
{
BulletDynamicsPINVOKE.btRigidBody_applyTorque(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(torque));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}