public SWIGTYPE_p_btVector3 computeGyroscopicForce(float maxGyroscopicForce) { SWIGTYPE_p_btVector3 ret = new SWIGTYPE_p_btVector3(BulletDynamicsPINVOKE.btRigidBody_computeGyroscopicForce(swigCPtr, maxGyroscopicForce), true); return ret; }