Axiom.SceneManagers.PortalConnected.PCZSceneManager.CreateSceneNode C# (CSharp) Метод

CreateSceneNode() публичный Метод

public CreateSceneNode ( ) : SceneNode
Результат Axiom.Core.SceneNode
		public override SceneNode CreateSceneNode()
		{
			SceneNode on = CreateSceneNodeImpl();
			sceneNodeList.Add( on.Name, on );
			// create any zone-specific data necessary
			CreateZoneSpecificNodeData( (PCZSceneNode)on );
			// return pointer to the node
			return on;
		}

Same methods

PCZSceneManager::CreateSceneNode ( string name ) : SceneNode

Usage Example

        public void TestChildSceneNodeRemoval()
        {
            SceneManager sceneManager = new PCZSceneManager( "Manager under test" );
            SceneNode node = sceneManager.CreateSceneNode( "testNode" );
            SceneNode childNode = node.CreateChildSceneNode( "childNode" );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was created but not added to the scene graph." );

            node.RemoveChild( childNode.Name );

            Assert.IsTrue( ManagerContainsNode( sceneManager, childNode ), "A child node was removed from its parent but also incorrectly removed from the scene graph." );
        }
All Usage Examples Of Axiom.SceneManagers.PortalConnected.PCZSceneManager::CreateSceneNode