Axiom.SceneManagers.PortalConnected.PCZSceneManager.EnsureShadowTexturesCreated C# (CSharp) Метод

EnsureShadowTexturesCreated() защищенный Метод

protected EnsureShadowTexturesCreated ( ) : void
Результат void
		protected override void EnsureShadowTexturesCreated()
		{
			bool createSceneNode = shadowTextureConfigDirty;

			//base.ensureShadowTexturesCreated();

			if ( !createSceneNode )
			{
				return;
			}

			int count = shadowTextureCameras.Count;
			for ( int i = 0; i < count; ++i )
			{
				PCZSceneNode node = (PCZSceneNode)rootSceneNode.CreateChildSceneNode( shadowTextureCameras[ i ].Name );
				node.AttachObject( shadowTextureCameras[ i ] );
				AddPCZSceneNode( node, defaultZone );
			}
		}