public new void DestroyShadowTextures()
{
int count = shadowTextureCameras.Count;
for ( int i = 0; i < count; ++i )
{
SceneNode node = shadowTextureCameras[ i ].ParentSceneNode;
rootSceneNode.RemoveAndDestroyChild( node.Name );
}
base.DestroyShadowTextures();
}