private static void SealLiquids( Map map, byte sealantType )
{
for ( int x = 1; x < map.Width - 1; x++ ) {
for ( int z = 1; z < map.Height; z++ ) {
for ( int y = 1; y < map.Length - 1; y++ ) {
int index = map.Index( x, y, z );
if ( ( map.Blocks[index] == 10 || map.Blocks[index] == 11 || map.Blocks[index] == 8 || map.Blocks[index] == 9 ) &&
( map.GetBlock( x - 1, y, z ) == Block.Air || map.GetBlock( x + 1, y, z ) == Block.Air ||
map.GetBlock( x, y - 1, z ) == Block.Air || map.GetBlock( x, y + 1, z ) == Block.Air ||
map.GetBlock( x, y, z - 1 ) == Block.Air ) ) {
map.Blocks[index] = sealantType;
}
}
}
}
}