public static Map GenerateOcean( int width, int length, int height )
{
Map map = new Map( null, width, length, height, true );
map.Blocks.MemSet( ( byte )Block.Sand, 0, width * length );
map.Blocks.MemSet( ( byte )Block.Water, width * length, width * length * ( height / 2 - 1 ) );
return map;
}