fCraft.MapGeneratorOld.ApplyTheme C# (CSharp) Method

ApplyTheme() private method

private ApplyTheme ( MapGenTheme theme ) : void
theme MapGenTheme
return void
        private void ApplyTheme( MapGenTheme theme )
        {
            args.Theme = theme;
            switch ( theme ) {
                case MapGenTheme.Arctic:
                    bWaterSurface = Block.Glass;
                    bDeepWaterSurface = Block.Water;
                    bGroundSurface = Block.White;
                    bWater = Block.Water;
                    bGround = Block.White;
                    bSeaFloor = Block.White;
                    bBedrock = Block.Stone;
                    bCliff = Block.Stone;
                    groundThickness = 1;
                    break;

                case MapGenTheme.Desert:
                    bWaterSurface = Block.Water;
                    bDeepWaterSurface = Block.Water;
                    bGroundSurface = Block.Sand;
                    bWater = Block.Water;
                    bGround = Block.Sand;
                    bSeaFloor = Block.Sand;
                    bBedrock = Block.Stone;
                    bCliff = Block.Gravel;
                    break;

                case MapGenTheme.Hell:
                    bWaterSurface = Block.Lava;
                    bDeepWaterSurface = Block.Lava;
                    bGroundSurface = Block.Obsidian;
                    bWater = Block.Lava;
                    bGround = Block.Stone;
                    bSeaFloor = Block.Obsidian;
                    bBedrock = Block.Stone;
                    bCliff = Block.Stone;
                    break;

                case MapGenTheme.Forest:
                    bWaterSurface = Block.Water;
                    bDeepWaterSurface = Block.Water;
                    bGroundSurface = Block.Grass;
                    bWater = Block.Water;
                    bGround = Block.Dirt;
                    bSeaFloor = Block.Sand;
                    bBedrock = Block.Stone;
                    bCliff = Block.Stone;
                    break;

                case MapGenTheme.Swamp:
                    bWaterSurface = Block.Water;
                    bDeepWaterSurface = Block.Water;
                    bGroundSurface = Block.Dirt;
                    bWater = Block.Water;
                    bGround = Block.Dirt;
                    bSeaFloor = Block.Leaves;
                    bBedrock = Block.Stone;
                    bCliff = Block.Stone;
                    break;
            }
        }