public MapGeneratorOld( [NotNull] MapGeneratorArgs generatorArgs )
{
if ( generatorArgs == null )
throw new ArgumentNullException( "generatorArgs" );
args = generatorArgs;
args.Validate();
if ( !args.CustomWaterLevel ) {
args.WaterLevel = ( args.MapHeight - 1 ) / 2;
}
rand = new Random( args.Seed );
noise = new Noise( args.Seed, NoiseInterpolationMode.Bicubic );
ApplyTheme( args.Theme );
EstimateComplexity();
}